Dutch children and parents' views on active and non-active video gaming
نویسندگان
چکیده
منابع مشابه
Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents
OBJECTIVE The aim of the current study was to evaluate the effects of and adherence to an active video game promotion intervention on anthropometrics, sedentary screen time and consumption of sugar-sweetened beverages and snacks among non-active video gaming adolescents who primarily were of healthy weight. METHODS We assigned 270 gaming (i.e. ≥ 2 hours/week non-active video game time) adoles...
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BACKGROUND Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. OBJECTIVE The objective of this study was to exa...
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Work in Cognitive Science has shown that infants are amazingly efficient at the complex task of learning to recognize objects in a world full of visual clutter. In fact, many computer vision researchers have drawn analogies between that process and the impressive recent performance of deep learning. This connection raises the exciting potential that better understanding human learning may give ...
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Background. Execution of fitness testing in physical education classes is influenced by students’ motivation. Therefore, addressing new testing approaches seems necessary to more accurately measure student performance. Objectives. This study presents changes in fitness performance after applying a physical fitness tests battery (without external stimuli - WS) and with external stimuli (verbal ...
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ژورنال
عنوان ژورنال: Health Promotion International
سال: 2012
ISSN: 0957-4824,1460-2245
DOI: 10.1093/heapro/das064